My first shot at modeling I decided to take a stab at a character from my film. With Game design you have to optimize for real time engine limitations. With film you can pump almost as much geometry and resolution as you need. Long story short, this approach is more for gaming than it is my real goals. Moreover, for the sake of the assignment I even gave the design a less stylized approach.
The low polygon model, rigged(catBoneSystem), posed, somewhat lit.